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Guide

How to Host a Rust Server: Wipes, Oxide, Map Seeds

Hosting Rust means running the free RustDedicated binary (SteamCMD app 258550) and then managing three things well: the wipe cycle, one modding framework, and enough memory to survive the end of a wipe rather than the start of one. Facepunch force-wipes every server on the first Thursday of the month, so the map is disposable by design and your real job is making that day boring. What follows is the part most setup tutorials skip.

FAQ

Frequently asked

When is the Rust force wipe?

The first Thursday of every month. Facepunch usually ships the patch around 19:00 UTC, though they do not commit to an exact minute. The update bumps the network protocol and normally changes the save format, which is what makes the map wipe mandatory rather than optional.

Do blueprints wipe every month?

No. Map wipes and blueprint wipes are separate. Blueprints live in player.blueprints.<n>.db inside your server identity folder and survive a map wipe unless you delete that file or Facepunch specifically announces a blueprint wipe. Most community servers do a full wipe on force-wipe Thursday and map-only wipes in between.

Is Carbon better than Oxide?

Carbon compiles plugins faster, starts quicker, hot-reloads more reliably and includes a profiler that tells you which plugin is eating main-thread time. Oxide remains the compatibility default because almost every published plugin is written against it. If your server is plugin-heavy and stuttering, Carbon's profiler is the strongest argument for switching. Never run both.

How much RAM does a Rust server need?

It depends on entity count more than player count, and it grows through the wipe. Roughly: 3 to 5 GB for a 3000 map under 20 players, 5 to 6 GB for 3500-4000 at 40-50 players, and 7 to 9 GB for 4500 at 100-plus, each rising by several GB by the end of a wipe. Size for late wipe and for the 1 to 2 GB spike during map generation.

How do I choose a good map seed?

Preview it first. RustMaps renders any seed and worldsize combination for free, including the full monument list, before you commit a wipe to it. Look for a complete monument set, a usable ring road and workable coastline. You do not need to buy a custom map to get a good first wipe.

Why doesn't my server appear in the server browser?

Almost always the Steam query port. Game traffic runs on 28015/UDP, but the browser listing depends on the query port, 28017 by default in current builds. If it is blocked, players can still connect by direct IP while the server stays invisible in the list, which looks identical to having no players.

Will more RAM fix server lag?

Usually not. Rust's simulation is bound to a single main thread, so frame-time drops during big fights or in dense base areas are a CPU clock speed and plugin-count problem. Add RAM when the server is approaching its memory ceiling late in a wipe, not because the tick rate is suffering.

Want a Rust server without the setup?

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