Game server hosting
Rust server hosting
Rust server hosting with 4 GB of RAM at €12.99 a month, VAT included, on EPYC cores in Finland. Oxide/uMod and Carbon install in one click, you schedule your own wipes, and full file access means you can wipe the map without touching blueprints.
Stripe-secured payments · unused wallet credit refundable · no minimum term, cancel any time · EU company, VAT LT100016340412
Hosting Rust
What actually matters on a Rust server
Rust's memory use is driven by map size and entity count rather than player count. The first peak is boot, when the server generates the procedural world before anyone can connect, and it then climbs all cycle as bases, deployables and tool cupboards accumulate, so a server that starts comfortably on wipe day is the same server that runs short in week three. Size it for day 14, not day 1. The main game loop is effectively single-threaded too, which is why Rust rewards single-core clock speed far more than core count, and why these sit on EPYC hardware rather than dense low-clock boxes.
What 4 GB realistically runs
4 GB puts you in small-to-mid Rust territory, and map size is the lever that decides whether it fits. In practice that is a procedural map at worldsize 3000 to 3500, roughly 10 to 20 concurrent players, a modest Oxide or Carbon plugin set, and a one or two week wipe cycle. The default 4000 map, a heavy plugin stack (full raid protection, entity trackers, zone managers, backpack systems) or a month-long cycle that lets entity counts build unchecked will want 8 GB or more. Because memory climbs through a wipe, judge the fit at the end of the cycle rather than on wipe night. If you outgrow it, resizes are a same-day manual job on request and you keep your identity folder, world save and connect address.
After checkout
Getting your Rust server running
- 1
Set worldsize and seed as startup parameters, not in server.cfg
Rust generates the map before it ever reads server/<identity>/cfg/server.cfg, so +server.worldsize and +server.seed have to go in the panel's startup parameters. Put them in server.cfg and they are silently ignored on the boot that matters. On 4 GB, start at worldsize 3000 to 3500. If you are running a RustEdit custom map, set +server.levelurl to a direct download link instead and worldsize and seed are then ignored entirely. Your server is provisioned in about 60 seconds, but that first Rust boot spends several minutes generating terrain and monuments with very little console output. That is normal, not a hang.
- 2
Install Oxide/uMod or Carbon, then restart once and read the console
Pick one framework. Oxide and Carbon patch the same server assembly and will fight each other if both are present. Install from the one-click menu, restart, and watch the console for the plugin load lines. Plugin .cs files drop into oxide/plugins (carbon/plugins for Carbon) and hot-load on upload, but a plugin only writes its JSON settings into oxide/config after it has loaded once, so upload it, let it generate the config, then edit and run oxide.reload on that plugin.
- 3
Make yourself owner, then run server.writecfg
In the console, ownerid <your SteamID64> "name" "reason", then server.writecfg. Skip the writecfg and the entry only exists in memory and vanishes at the next restart, which is the usual reason a new Rust admin loses their own permissions overnight. The same applies to moderatorid and to bans added from the console. If you prefer an external admin tool, note that Rust uses WebSocket RCON rather than Source RCON, so point RustAdmin or similar at the RCON port and password from the panel with the web/WebSocket option enabled.
- 4
Decide your wipe routine on day one
Facepunch ships a client-breaking update on the first Thursday of each month and every server's map has to be regenerated. Work out now whether you are wiping weekly, fortnightly or monthly, whether blueprints go with the map, and change +server.seed each time so the new map is genuinely different. Announce it to your players before wipe day rather than after. Everything you need lives in server/<identity>/ and is reachable over SFTP or the web file editor, so you never have to wait on us to run a wipe.
Mods & how far you can go
Run any Rust setup you want
- Online in about 60 seconds
- 1-click mod & plugin installer
- Full file access (SFTP + web editor)
- Automated backups
- Free MySQL database
- DDoS protection included
- Console, metrics & crash auto-restart
- RAM upgrades on request, same day
Test your latency to our network
Measures the round trip from your connection to our EU-Central edge, right now.
This is an HTTPS round trip to our web edge, which typically reads a little higher than in-game ping. Treat it as an upper bound, not a promise.
How much RAM do you need?
Your Rust plan ships with 4 GB. Player counts below are the practical limit before tick-rate suffers — mods and plugins matter more than raw player count.
| RAM | Players | Typical use |
|---|---|---|
| 2 GB | 1–4 | Vanilla worlds, small co-op, Terraria |
| 4 GB | 5–15 | Vanilla+ with plugins, light modpacks, most survival servers |
| 6 GB | 10–25 | Mid-size modpacks, Satisfactory and 7 Days to Die worlds |
| 8 GB | 20–40 | Heavy modpacks, ARK with mods, busy community servers |
Picked the wrong size? Email us and we will resize your server the same day — you keep the world, the files and the address.
How ordering works
- 1
Create a free account
Email and password at client.puranode.com. No card needed to look around.
- 2
Add credit
Top up your wallet by card through Stripe. Your balance pays for servers as they renew.
- 3
Pick your server
Choose the game and plan — it installs automatically and is online in about 60 seconds.
Your servers live in the client panel at client.puranode.com — a separate app from this site, run by the same company.
Stripe handles the card
Payments run through Stripe. Puranode never sees or stores your card number.
VAT included
The price you see is the price you pay. No tax added at the last step.
No minimum term
Billed every 30 days. Cancel from the panel any time — no cancellation fee.
Credit is refundable
Unused wallet credit can be refunded to your original card on request.
MB VARIANTAI · company code 306133252 · VAT LT100016340412 · Lithuania, European Union. Refunds & cancellation
FAQ
Rust server hosting — FAQ
What actually happens to my Rust server on force wipe Thursday?
On the first Thursday of each month Facepunch ships an update that changes the network protocol, so clients update immediately and nobody can join until your server is on the matching build. The server pulls the new build on restart, and the old world cannot carry over because map generation and the save format move with it. Blueprints are your call, unless Facepunch forces a blueprint wipe as well, which they do occasionally when the tech tree changes. The part that catches first-time hosts is the mod framework: Oxide/uMod and Carbon have to be rebuilt against the new server assembly and typically land a few hours after the game update, so a modded server can come up with all its plugins unloaded. That is not a broken install. Wait for the framework build, update it, restart. Plan for a few hours of disruption and tell your players in advance.
How do I wipe the map but keep everyone's blueprints?
Stop the server first, then work in server/<identity>/. Delete the world save, proceduralmap.<size>.<seed>.<protocol>.sav, along with the numbered rollback copies the server writes alongside it. Leave the blueprint database (player.blueprints.*.db) in place and blueprints survive the wipe. The digit in that filename is a schema version and changes when Facepunch bumps it, so match on the pattern rather than memorising the exact name. Change +server.seed in your startup parameters at the same time, otherwise the same seed regenerates the same terrain and it will not feel like a wipe at all. The player.deaths, player.identities and player.states databases hold position and status data and are usually deleted with the map. Those rollback save copies are also your fastest recovery from a corrupted world: stop the server, remove the broken .sav and promote the most recent numbered copy in its place.
My server does not appear in the in-game server browser. What do I check?
The browser is fed by the query port, not the game port, so confirm both are the ones shown in the panel. Then check you are looking at the right tab: once Oxide or Carbon is loaded, Rust lists you under Modded rather than Community, and plenty of owners spend an evening scrolling the wrong list. Search your exact server.hostname instead of browsing. New and low-population servers also sort near the bottom and can take a while to be indexed, so get people in with the client console (F1) and client.connect <ip>:<port> while it settles. If nothing shows after a clean restart, the usual causes are an unset hostname or a first boot that never finished generating the map. Rust+ companion app pairing is separate again and runs on its own app.port, so if pairing fails while the server is otherwise fine, that allocation is what to look at.
How much does a Rust server cost?
Rust server hosting at Puranode starts at €12.99 per month for a 4 GB server, VAT included. It's a flat price — what you sign up at is what you renew at, with no setup fees and cancel anytime.
How quickly is my Rust server online?
Your Rust server is created and fully installed automatically, usually in about 60 seconds after checkout. You then open the panel, press start and copy your connect address.
Can I install mods and plugins on my Rust server?
Yes. Rust supports Oxide / uMod, Carbon, Custom plugins, RustEdit maps and Wipe scheduler — install from a one-click menu or upload your own files over SFTP. There is no artificial limit.
Where are the servers located?
Puranode runs on EPYC + NVMe hardware in the EU (Finland), which gives low latency for European players. Puranode is operated by MB VARIANTAI, an EU company in Lithuania, and prices include VAT.
Can I move my existing Rust server to Puranode?
Yes. Upload your existing world and config over SFTP, or contact us and we'll help migrate it — free for the first setup.
Deploy your Rust server now
Create a free account, add credit and your server is online in about 60 seconds.