Game server hosting
Enshrouded server hosting
Enshrouded server hosting on 6 GB of EPYC + NVMe for €16.99/month, VAT included. A dedicated Embervale world that stays awake between sessions, with real access to enshrouded_server.json, the three role passwords and the custom difficulty block.
6 GB plans are provisioned on request. This size sits above the capacity we keep online, so we bring a node up for it rather than holding idle hardware — which is also why the price stays where it is. Email us and we will confirm timing and have it running for you, usually the same day.
Stripe-secured payments · unused wallet credit refundable · no minimum term, cancel any time · EU company, VAT LT100016340412
Hosting Enshrouded
What actually matters on a Enshrouded server
Enshrouded's map is handcrafted and identical for everyone, so there is no seed and no world size setting to get wrong — your save grows purely from what the group builds and digs, because the terrain is voxel and every change to it is stored. That is what drives memory on the box: RAM tracks how much of Embervale is loaded and how much of it has been altered, not how many people are logged in, so four players scattered across four biomes costs more than eight sat in one base. There is also no mod API, no Workshop and no RCON for this game — everything you can genuinely change lives in enshrouded_server.json and the in-game role permissions, which is why we leave that file editable in the web editor instead of hiding it behind a tick-box form.
What 6 GB realistically runs
6 GB is sized for the way this game is actually played: roughly four to six people on a co-op world a few hundred hours in, with a couple of proper bases and a normal amount of digging. The game caps every server at 16 slots, but a full 16-player world late in progression — several large builds, a lot of reshaped ground, everyone spread across different biomes at once — will want more than 6 GB, and that is the point to ask for a resize rather than fight it. Save size matters for the same reason: a group that has hollowed out half a mountain carries a much heavier world than one that has not, and a heavier world costs both memory and start-up time. If the metrics in the panel say you have outgrown the plan, email us and we resize the same day.
After checkout
Getting your Enshrouded server running
- 1
Start it once and let the world load before you touch anything
Your files are installed at checkout. The first start writes savegame/ and enshrouded_server.json and loads Embervale, and it takes noticeably longer than every start after that. Leave it alone until the console settles — restarting mid-load is how people end up with a half-written save on day one. There is no seed prompt either: the map is the same handcrafted world for everybody, so the only thing that will ever make your save unique is what your group does to it.
- 2
Stop the server before you edit enshrouded_server.json
Server name, slot count, save and log paths and all the passwords live in that one JSON file. The running process keeps its own copy in memory and writes it back over yours when it shuts down, so edits made while the server is up quietly vanish on the next restart. Stop, edit in the web editor or over SFTP, start again. Watch the commas as well — invalid JSON either blocks the start or gets replaced with defaults, and defaults means no password.
- 3
Set all three role passwords, then send the address with the port on it
Enshrouded splits access into Admin, Friend and Guest, each with its own password and its own permission flags: kicking and banning, opening other players' inventories, editing bases, and extending a base by upgrading the Flame Altar. Hand out the Guest or Friend password and keep Admin to yourself, because Admin is the only moderation tool the game gives you. Slot count goes up to 16 and no higher. Joining is by address rather than browsing, so copy the connect line from the panel — UDP, port 15637 unless you change it — and send it as IP:port, not just the IP.
- 4
Schedule a nightly restart, and always Stop rather than Kill
Memory climbs over long uptimes as more of the map stays resident, and a restart in the small hours hands it back and forces a clean save flush at the same time. Use the panel's Stop, never Kill: Enshrouded writes the world out on a graceful shutdown, and a hard kill costs you everything since the last autosave. Automated backups run on top of that, and it is worth taking a manual one before any large content patch.
Mods & how far you can go
Run any Enshrouded setup you want
- Set up by hand, usually the same day
- 1-click mod & plugin installer
- Full file access (SFTP + web editor)
- Automated backups
- Free MySQL database
- DDoS protection included
- Console, metrics & crash auto-restart
- RAM upgrades on request, same day
Test your latency to our network
Measures the round trip from your connection to our EU-Central edge, right now.
This is an HTTPS round trip to our web edge, which typically reads a little higher than in-game ping. Treat it as an upper bound, not a promise.
How much RAM do you need?
Your Enshrouded plan ships with 6 GB. Player counts below are the practical limit before tick-rate suffers — mods and plugins matter more than raw player count.
| RAM | Players | Typical use |
|---|---|---|
| 2 GB | 1–4 | Vanilla worlds, small co-op, Terraria |
| 4 GB | 5–15 | Vanilla+ with plugins, light modpacks, most survival servers |
| 6 GB | 10–25 | Mid-size modpacks, Satisfactory and 7 Days to Die worlds |
| 8 GB | 20–40 | Heavy modpacks, ARK with mods, busy community servers |
Picked the wrong size? Email us and we will resize your server the same day — you keep the world, the files and the address.
How this one works
- 1
Email us what you need
Tell us the game and the size. We confirm timing and price before anything is set up.
- 2
We bring the capacity up
We provision a node for it and create your server, usually the same day.
- 3
Create your account and add credit
You get the panel details, top up your wallet by card through Stripe, and it renews like any other server.
Your servers live in the client panel at client.puranode.com — a separate app from this site, run by the same company.
Stripe handles the card
Payments run through Stripe. Puranode never sees or stores your card number.
VAT included
The price you see is the price you pay. No tax added at the last step.
No minimum term
Billed every 30 days. Cancel from the panel any time — no cancellation fee.
Credit is refundable
Unused wallet credit can be refunded to your original card on request.
MB VARIANTAI · company code 306133252 · VAT LT100016340412 · Lithuania, European Union. Refunds & cancellation
FAQ
Enshrouded server hosting — FAQ
How do my friends actually join my Enshrouded server?
By address, with the port included. Enshrouded talks UDP on its game port — 15637 unless you change it — so copy the connect line from the panel and send it as IP:port rather than just the IP. In game they add the server by address and enter whichever password matches the role you gave them. Admin, Friend and Guest are three separate passwords in enshrouded_server.json, so give out Guest or Friend and keep Admin for yourself: Admin is what allows kicking, banning, opening other people's inventories and editing their bases.
I changed the difficulty settings and nothing happened. Why?
Almost always because the preset is still on a stock value. The custom settings block in enshrouded_server.json is only read once the preset is switched to Custom — leave it on the default preset and every slider you carefully set is ignored. The second cause is editing the file while the server is running, which gets overwritten when the process shuts down and writes its own copy back. Stop the server, switch the preset to Custom, edit the block underneath, then start. Changes apply from the next start, not live.
What happens to our world when Enshrouded gets patched?
Steam updates the client automatically and the server does not follow on its own, so the first symptom is the whole group failing to connect on the evening a patch lands. Update the server files from the panel and everyone is back in a couple of minutes. Before a large content update, as opposed to a hotfix, take a manual backup first: your save holds every piece of terrain the group has changed, and that snapshot is the only route back if the new build does not agree with your world. Automated backups cover you either way — the manual one just makes it obvious which build it came from.
How much does a Enshrouded server cost?
Enshrouded server hosting at Puranode starts at €16.99 per month for a 6 GB server, VAT included. It's a flat price — what you sign up at is what you renew at, with no setup fees and cancel anytime.
How quickly is my Enshrouded server online?
6 GB plans are provisioned on request rather than from the store, because that size sits above the capacity we keep online. Email us and we will bring the node up and hand over the panel details, usually the same day. Once it exists it behaves exactly like any other server.
Can I install mods and plugins on my Enshrouded server?
Yes. Enshrouded supports Server config, Custom settings and Co-op — install from a one-click menu or upload your own files over SFTP. There is no artificial limit.
Where are the servers located?
Puranode runs on EPYC + NVMe hardware in the EU (Finland), which gives low latency for European players. Puranode is operated by MB VARIANTAI, an EU company in Lithuania, and prices include VAT.
Can I move my existing Enshrouded server to Puranode?
Yes. Upload your existing world and config over SFTP, or contact us and we'll help migrate it — free for the first setup.
Want a Enshrouded server?
Email us and we will bring the capacity up for you, usually the same day.