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Puranode

Index

Every game we host, and what it costs

One plan per game, sized so the game actually runs well rather than so there is an upsell above it. Prices include VAT and are the same in month 13 as on day one.

All Puranode game servers with plan size, monthly price and provisioning method
GamePlanPrice / monthHow it is set up
Minecraft4 GB10.99Online in about 60 seconds
Rust4 GB12.99Online in about 60 seconds
Palworld4 GB12.99Online in about 60 seconds
Counter-Strike 24 GB10.99Online in about 60 seconds
Valheim4 GB10.99Online in about 60 seconds
Garry's Mod4 GB10.99Online in about 60 seconds
Terraria2 GB5.99Online in about 60 seconds
Project Zomboid4 GB10.99Online in about 60 seconds
ARK: Ascended8 GB21.99On request, usually same day
7 Days to Die6 GB16.99On request, usually same day
Satisfactory6 GB16.99On request, usually same day
Enshrouded6 GB16.99On request, usually same day

Why some games are “on request”

4 of the 12 games here need 6 GB or 8 GB, which is more than the capacity we keep online and idle. Rather than take money for a server we cannot start immediately, those pages ask you to email us: we bring the capacity up, hand over the panel details, and it behaves exactly like any other server from then on. Usually the same day, during business hours.

The same honesty applies to resizing. There is one plan per game and no slider, so changing RAM is a manual resize we do the same day you ask — not an instant self-serve upgrade you can click at 2am mid-event. You keep the world, the files and the address.

Picking the size before you pay

Player count matters far less than what the server is running. A vanilla world for twenty people is lighter than a heavy modpack for six, because memory goes on loaded chunks, entities and mod code rather than on connections. If a server stutters rather than crashes, more RAM will not fix it — that is a CPU or tick-loop problem, and buying a bigger plan is money wasted.