Game server hosting
Satisfactory server hosting
Satisfactory dedicated server hosting on 6 GB RAM for €16.99 every 30 days, VAT included. Your factory keeps producing while everyone is logged off, saves and blueprints live on the server, and Satisfactory Mod Manager installs mods straight onto it.
Stripe-secured payments · unused wallet credit refundable · no minimum term, cancel any time · EU company, VAT LT100016340412
Hosting Satisfactory
What actually matters on a Satisfactory server
Satisfactory's world tick is effectively single-threaded, so single-core clock matters far more than core count, and what loads it is your build rather than your player count: items in flight on belts, train signalling, drone routes.
Satisfactory also never unloads distant parts of the map, so the entire factory ticks all the time and the whole world sits in memory, which is why RAM tracks save size instead of headcount.
The third thing that catches people is versioning: server and client must be on the same branch and the same patch, so a Satisfactory server is something you update in step with the game, not something you leave alone for a month.
What 6 GB realistically runs
6 GB covers the run most groups actually do: from the first hub through to phase 4, a working train network, and a save in the tens of megabytes. A young world typically sits around 2 to 3 GB and climbs with the factory, not with the number of players, so adding a third and fourth engineer costs almost nothing.
Where 6 GB gets tight is the megabase end, past roughly a hundred megabytes of save with thousands of belt items in flight and heavy drone traffic, and you will usually feel it in the autosave pause before you see it in memory.
Satisfactory is designed around four players and defaults to that; raising the limit is a setting rather than a capacity promise, and beyond four the game itself is the constraint. If you do outgrow the 6 GB, email us and we resize the server the same day.
After checkout
Getting your Satisfactory server running
- 1
Add the server in-game, then claim it
Start the server in the panel, then open Server Manager from the Satisfactory main menu and add the IP and port shown on your server.
The first connection throws a certificate warning because the server's API certificate is self-signed; that is normal, accept it. Claim the server, set a name and an admin password.
From then on that password gates every setting, because almost nothing about Satisfactory is configured from a web panel.
- 2
Load a save, or start the session fresh
Upload an existing single-player .sav through the Server Manager's save tab, or drop it over SFTP into the server's SaveGames folder and pick it from the list.
Local saves come from %LOCALAPPDATA%\FactoryGame\Saved\SaveGames\ under your account ID.
The server moves from Idle to Loading to Playing once the world is in memory; a large save takes a while on that first load and that is the file size talking, not the disk.
- 3
Turn the autosave defaults down before the save gets big
The default is a save every few minutes kept as a rotating set of copies. Nobody notices that on a young world. At a hundred megabytes it is a visible freeze for every player, several times an hour, plus a stack of large files on disk.
Widen the interval, keep fewer rotating copies, and keep your history in panel backups or your own copies over SFTP instead.
- 4
Install mods against the server, not against your PC
Satisfactory Mod Manager has a dedicated-server mode: point it at the server's files over SFTP, using the details in your panel, and it installs SML and your mod list server-side.
Every player then needs the identical mod list at identical versions locally or the join simply fails. Settle the list early. Pulling a content mod out of a save that already has its buildings placed is the usual way people lose a factory.
Mods & how far you can go
How mods work on your Satisfactory server
Point Satisfactory Mod Manager at your server over SFTP and it installs your mod list there. Every player needs the same mods at the same versions.
- Installs automatically, online when the first install finishes
- Hosted in Lauterbourg, France (EU-West)
- Upload mods, plugins or a server pack and run them
- Full file access (SFTP + web editor)
- Nightly backup set up from the start, plus backups on a click
- Free MySQL database
- DDoS protection included
- Console, metrics & crash auto-restart
- RAM upgrades on request, same day
Already running Satisfactory somewhere else? See how moving to Puranode works.
Test your latency to our server
Measures the round trip from your connection to our server in Lauterbourg, France, right now.
This is an HTTPS round trip to the server itself, which typically reads a little higher than in-game ping. Treat it as an upper bound, not a promise.
How much RAM do you need?
Your Satisfactory plan ships with 6 GB. Group sizes below are a rough guide: mods, plugins and world size matter more than raw player count.
| RAM | Group | Typical use |
|---|---|---|
| 2 GB | Small group | Vanilla worlds, small co-op, Terraria |
| 4 GB | Friends or small community | Vanilla+ with plugins, light modpacks, most survival servers |
| 6 GB | Mid-size group | Mid-size modpacks, Satisfactory and 7 Days to Die worlds |
| 8 GB | Larger group | Heavy modpacks, Rust, Palworld, busy community servers |
Picked the wrong size? Email us and we will resize your server the same day: you keep the world, the files and the address.
Going deeper: Satisfactory Dedicated Server Setup and Ports
How ordering works
- 1
Create a free account
Email and password at client.puranode.com. No card needed to look around.
- 2
Add credit
Top up your wallet by card through Stripe, from €1. Adding exactly the plan price is all you need. Auto-renewal is on by default, so your balance pays for your server every 30 days, and you can switch it off at any time.
- 3
Pick your server
Choose the game and plan: it installs automatically and is online within a few minutes. Large games take longer on first install.
Your servers live in the client panel at client.puranode.com, a separate app from this site, run by the same company.
Stripe handles the card
Payments run through Stripe. Puranode never sees or stores your card number.
VAT included
The price you see is the price you pay. No tax added at the last step.
No minimum term
Billed every 30 days. Cancel from the panel any time, no cancellation fee.
48-hour refund on your first order
Change your mind within 48 hours and we refund your first server's first 30 days in full. Unused wallet credit is refundable too.
MB VARIANTAI · company code 306133252 · VAT LT100016340412 · Lithuania, European Union. Refunds & cancellation
Further reading for Satisfactory
Satisfactory Dedicated Server Setup and Ports
Set up a Satisfactory dedicated server: ports 7777 and 8888 explained, RAM and CPU by factory size, claiming it, uploading a save, autosaves and updates.
Read the guideSatisfactory Encryption Token Missing: Fixes
Encryption token missing in Satisfactory? Add the dedicated server in the Server Manager and join there, then check ports 7777 and 8888 and the clock.
Read the guideHow to Install Mods on a Satisfactory Server
Install mods on a Satisfactory dedicated server with Satisfactory Mod Manager over SFTP, choose server mods, and keep every player on the same mod list.
Read the guideFAQ
Satisfactory server hosting: FAQ
My friends cannot connect after a Satisfactory update. What changed?
Client and server have to be on the same build. When a patch ships, players get updated first, and anyone on the new build sees a failed connection until the server is restarted onto the same version. Check the branch as well: Experimental and Stable are different builds, so one player switching to Experimental is locked out of a Stable server until they switch back. If you run mods, expect SML and the mod list to trail a patch behind, which is the usual reason to hold a modded server for a few days rather than update it the moment a patch lands.
Does the factory keep running when nobody is logged in?
Yes, and that is the main reason to rent a dedicated server instead of having one player host. The world is simulated server-side and Satisfactory never unloads distant areas, so miners keep extracting, belts keep moving and storage keeps filling while everyone is offline. The flip side is that it also burns fuel unattended. A coal or fuel setup with a marginal water supply will brown out overnight and stay tripped, because nothing resets the grid until someone logs back in. Before a long break, leave the power graph with headroom or a charged battery bank.
Why does everyone freeze for a second every few minutes?
That is the autosave. The server writes the entire world out to a .sav file and the pause scales with save size, so it is invisible at 15 MB and a real stall at 200 MB. Widen the autosave interval, keep fewer rotating copies, and stop using long belts as storage, since every item in flight is a separate object in both the save file and the tick. Buffer in containers instead. If the stall appeared overnight rather than growing over weeks, check the console around those timestamps for a save erroring and retrying.
How much does a Satisfactory server cost?
Satisfactory server hosting at Puranode starts at €16.99 every 30 days for a 6 GB server, VAT included. It's a flat price: what you sign up at is what you renew at, with no setup fees and cancel anytime.
How quickly is my Satisfactory server online?
Your Satisfactory server is created and fully installed automatically, and it is online when that finishes. Satisfactory is a large download, so its first install takes longer. You then open the panel, press start and copy your connect address.
Can I install mods and plugins on my Satisfactory server?
Point Satisfactory Mod Manager at your server over SFTP and it installs your mod list there. Every player needs the same mods at the same versions. Want a hand? Email us and we set it up with you.
Where are the servers located?
All Puranode servers run on EPYC + NVMe hardware in Lauterbourg, France (EU-West). It is one EU location, best for players in western and central Europe. Puranode is operated by MB VARIANTAI, an EU company in Lithuania, and prices include VAT.
Can I move my existing Satisfactory server to Puranode?
Yes. Upload your existing world and config over SFTP, or contact us and we'll help migrate it, free for the first setup.
What happens if I run out of credit?
Auto-renewal is on by default, so your server renews from your wallet every 30 days while the balance covers it, and you can switch it off on the order form or in the panel. If the balance will not cover the renewal, or auto-renewal is off, we email you 7, 3 and 1 days before it expires. If a server lapses it is suspended, not deleted: your files are kept for 30 days, and renewing at any point in that time brings it back.
Deploy your Satisfactory server now
Create a free account and add credit, and your server installs itself and comes online.