Game server hosting
Palworld server hosting
Palworld dedicated server hosting on AMD EPYC and NVMe in Finland: 4 GB for €12.99 a month, VAT included, online roughly a minute after checkout. You get the real PalWorldSettings.ini, RCON and the REST API, plus automated backups of the Level.sav world folder.
Stripe-secured payments · unused wallet credit refundable · no minimum term, cancel any time · EU company, VAT LT100016340412
Hosting Palworld
What actually matters on a Palworld server
Palworld keeps the entire world state, every base camp, pal, chest and dropped item, inside a single Level.sav that is rewritten on each autosave, so the file grows steadily and every save is a short pause for everyone online. The server process is also memory-hungry and its usage climbs the longer it stays up rather than levelling off, which is why experienced admins schedule a nightly restart instead of trying to buy their way around it. Tick quality is largely a single-thread problem, so clock speed decides how smooth combat and pal AI feel, while RAM decides how much base and pal state the world can carry before it stops being fun.
What 4 GB realistically runs
4 GB is a small-group Palworld plan and it should be read that way. In practice it holds a private world for roughly four to eight players with a handful of guild bases and normal pal counts, on a world that is weeks old rather than months. What consumes it is not player count so much as world state: total base camps on the server, pals assigned to them, and stored or dropped items all sit in memory and in Level.sav. The config will happily let you set ServerPlayerMaxNum to 32, but 4 GB will not hold a 32-player world with everyone building. If that is the plan, email [email protected] before you invite people and we will resize the same day. Tick smoothness is mostly a single-core CPU question, which the EPYC hardware covers; RAM is what limits how much world you can keep.
After checkout
Getting your Palworld server running
- 1
Boot it once before you touch the config
The file most people edit first, DefaultPalWorldSettings.ini in the server root, is only a template and the server never reads it. Start the server once so it generates Pal/Saved/Config/LinuxServer/PalWorldSettings.ini, then edit that one in the web file editor. If its OptionSettings block is empty, copy the whole block across and keep it on a single line: editors that wrap it onto several lines make the server discard the block and silently run defaults. Settings apply on restart, not live.
- 2
Set the name, the passwords and the caps
In the same file set ServerName, ServerDescription, ServerPassword and AdminPassword, and decide ServerPlayerMaxNum before anyone joins, since lowering it later does not remove characters already in the world. Turn on RCONEnabled and RCONPort if you want ShowPlayers, Save and timed Shutdown warnings from the panel, or RESTAPIEnabled if you would rather script it over HTTP. AdminPassword is what both authenticate against, so treat it as a real password.
- 3
Hand out a direct connect address, not a server name
Palworld's in-game community list is slow to refresh and plenty of servers never appear in it, so do not make your players hunt for you. Copy the address and port from the panel, tell them to use Join Multiplayer Game and type it in, and give them the ServerPassword if you set one. The default game port is UDP 8211 and it is open from the moment your server is installed, so there is nothing to forward on our side.
- 4
Import an existing world, or start clean
Local co-op saves live under %LOCALAPPDATA%\Pal\Saved\SaveGames\, one folder per world. With the server stopped, upload that world folder into Pal/Saved/SaveGames/0/ over SFTP. Two things catch people out: if WorldOption.sav is present, the server obeys it and ignores your ini for that world, so delete it when you want the ini in charge; and the host's own file in Players/ is named after their Steam ID and has to be renamed before the dedicated server will load that character, which is what the community save-fix scripts exist to do. Take a backup before and after, then set your daily restart window.
Mods & how far you can go
Run any Palworld setup you want
- Online in about 60 seconds
- 1-click mod & plugin installer
- Full file access (SFTP + web editor)
- Automated backups
- Free MySQL database
- DDoS protection included
- Console, metrics & crash auto-restart
- RAM upgrades on request, same day
Test your latency to our network
Measures the round trip from your connection to our EU-Central edge, right now.
This is an HTTPS round trip to our web edge, which typically reads a little higher than in-game ping. Treat it as an upper bound, not a promise.
How much RAM do you need?
Your Palworld plan ships with 4 GB. Player counts below are the practical limit before tick-rate suffers — mods and plugins matter more than raw player count.
| RAM | Players | Typical use |
|---|---|---|
| 2 GB | 1–4 | Vanilla worlds, small co-op, Terraria |
| 4 GB | 5–15 | Vanilla+ with plugins, light modpacks, most survival servers |
| 6 GB | 10–25 | Mid-size modpacks, Satisfactory and 7 Days to Die worlds |
| 8 GB | 20–40 | Heavy modpacks, ARK with mods, busy community servers |
Picked the wrong size? Email us and we will resize your server the same day — you keep the world, the files and the address.
How ordering works
- 1
Create a free account
Email and password at client.puranode.com. No card needed to look around.
- 2
Add credit
Top up your wallet by card through Stripe. Your balance pays for servers as they renew.
- 3
Pick your server
Choose the game and plan — it installs automatically and is online in about 60 seconds.
Your servers live in the client panel at client.puranode.com — a separate app from this site, run by the same company.
Stripe handles the card
Payments run through Stripe. Puranode never sees or stores your card number.
VAT included
The price you see is the price you pay. No tax added at the last step.
No minimum term
Billed every 30 days. Cancel from the panel any time — no cancellation fee.
Credit is refundable
Unused wallet credit can be refunded to your original card on request.
MB VARIANTAI · company code 306133252 · VAT LT100016340412 · Lithuania, European Union. Refunds & cancellation
FAQ
Palworld server hosting — FAQ
I edited PalWorldSettings.ini and nothing changed. Why?
Three usual causes. You edited DefaultPalWorldSettings.ini in the server root, which is a template the server never reads; the live file is Pal/Saved/Config/LinuxServer/PalWorldSettings.ini and it only exists after the first boot. Or your editor wrapped the long OptionSettings line across several lines, in which case the server throws the block away and runs stock settings. Or the world folder still contains WorldOption.sav, written when that world was first created, which overrides the ini for that world until you delete it. In all cases the server has to be restarted for changes to take effect.
Nobody can find my Palworld server in the in-game list.
Use direct connect and stop worrying about the list. Palworld's community browser is slow to refresh and many servers never show up in it at all, which is normal and not a sign anything is broken. Copy the IP and port shown in the panel, have players open Join Multiplayer Game and enter it, and pass on the ServerPassword if you set one. The default game port is UDP 8211 and it is already open in front of your server.
The server runs fine for a day or two, then goes sluggish. What fixes it?
A scheduled restart, not more RAM. Palworld's dedicated server steadily increases its memory use the longer the process stays up and does not give it back, so most admins restart nightly at a quiet hour with an RCON shutdown warning a few minutes ahead. If instead you get a brief freeze at regular intervals, that is the autosave writing the whole Level.sav; on a large world you can raise AutoSaveSpan so it happens less often, accepting that a crash then costs a little more progress.
How much does a Palworld server cost?
Palworld server hosting at Puranode starts at €12.99 per month for a 4 GB server, VAT included. It's a flat price — what you sign up at is what you renew at, with no setup fees and cancel anytime.
How quickly is my Palworld server online?
Your Palworld server is created and fully installed automatically, usually in about 60 seconds after checkout. You then open the panel, press start and copy your connect address.
Can I install mods and plugins on my Palworld server?
Yes. Palworld supports Dedicated server, REST API, Config presets and Custom world settings — install from a one-click menu or upload your own files over SFTP. There is no artificial limit.
Where are the servers located?
Puranode runs on EPYC + NVMe hardware in the EU (Finland), which gives low latency for European players. Puranode is operated by MB VARIANTAI, an EU company in Lithuania, and prices include VAT.
Can I move my existing Palworld server to Puranode?
Yes. Upload your existing world and config over SFTP, or contact us and we'll help migrate it — free for the first setup.
Deploy your Palworld server now
Create a free account, add credit and your server is online in about 60 seconds.