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Puranode

Guide

Palworld Host Save Fix: Keep Your Character

You lose your character when a Palworld co-op world moves to a dedicated server because the host is saved under a fixed ID that the server does not give to anyone, so it sends you to character creation. Nothing has been deleted: the old character is still in the save, and the fix moves it onto the ID the server assigned you. The original xNul script rejects current saves, so today the practical route is Player UID Swap in Palworld Save Pal, version 1.4.3 or later. Pocketpair does not document save moves, so all of this is community practice, and every step starts from a backup.

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FAQ

Frequently asked

Why did I lose my character moving Palworld from co-op to a dedicated server?

The co-op host is saved under the fixed ID 00000000000000000000000000000001, and a dedicated server looks for a different ID generated for your account. It finds no save, so it asks you to create a character. The old character is still in the world files until something overwrites them.

Does the xNul palworld-host-save-fix script still work?

Not on current saves as it stands. It pins palworld-save-tools 0.17.1, which only accepts PlZ saves, and current saves use the Oodle-compressed PlM format. That is what the error found b'PlM' instead of b'PlZ' means. Use a tool that reads PlM, such as Palworld Save Pal 1.4.3 or later.

Do my friends lose their characters too?

It depends on the server. The xNul README says a Windows co-op save moved to a Windows dedicated server affects only the host, while the same save moved to a Linux dedicated server affects every player, as does a move between Windows and Linux dedicated servers. Have a guest join first to see which case you are in, and any affected player can use the same swap.

Do I have to remove the Viewing Cage before moving?

The xNul README says yes, stating that the Viewing Cage is not officially supported on dedicated servers and has to be removed from the co-op save first. That advice dates from 2024, and removing the cage costs little, so it is the safe choice.

Will my map come across with the fix?

Not through the swap. Your explored map is stored in LocalData.sav on your own PC, not on the server. Keep a copy of that file before you join the server, and if the map is lost, close the game and copy the file back into that world's save folder.

How much does a Palworld server cost at Puranode?

4 GB for €12.99 every 30 days, VAT included, no setup fee, no minimum term.

Projects referenced

This guide names other people’s work. These are their own pages, so you get the current documentation rather than our summary of it.

Want a Palworld server without the setup?

4 GB for €12.99/30 days, VAT included. Online within a few minutes.