Game server hosting
7 Days to Die server hosting
7 Days to Die server hosting on 6 GB RAM at €16.99 every 30 days, VAT included. That covers the default 8-player cap on Navezgane or an 8k random world, or a smaller group on an overhaul like Darkness Falls.
Stripe-secured payments · unused wallet credit refundable · no minimum term, cancel any time · EU company, VAT LT100016340412
Hosting 7 Days to Die
What actually matters on a 7 Days to Die server
Two things decide whether a 7 Days to Die server behaves. First, mods do not sync: the game has no Workshop-style auto-download, so every player installs the identical modlets locally, and anything shipping a Harmony DLL means EAC has to be switched off on the server and on each client.
Second, the server keeps terrain loaded around each player separately, so six people scattered across an 8k map cost far more memory than ten camped in one base, and blood moon night is when that bill comes due.
Updates land on clients automatically through Steam, so a server left on the previous build locks everyone out until it is brought forward, and most mods need a rebuilt release before they load again.
What 6 GB realistically runs
A vanilla server sits around 2 to 3 GB with a couple of people online and climbs steadily as the group spreads across the map, so 6 GB suits a private group on Navezgane or an 8192 random world with the usual quality-of-life modlets, and the game's own default cap is 8 players.
Push world size to 10240 or beyond, or run a full overhaul such as Darkness Falls or Undead Legacy, and plan for a smaller group, because those load a far larger block, item and entity set at boot before anyone has even connected.
Blood moon is the ceiling test rather than average player count, because that is when the most zombies are pathing and damaging blocks at the same time. Memory also creeps upward over long uptimes, so a scheduled daily restart is worth setting up.
If you are planning a permanent overhaul server for a larger group, ask us to resize before you start the world rather than after; RAM upgrades are a manual same-day resize on request.
After checkout
Getting your 7 Days to Die server running
- 1
Lock the world down before anyone joins
In serverconfig.xml, GameWorld is either Navezgane, which loads immediately, or RWG, in which case WorldGenSeed and WorldGenSize decide what you get.
On a random world the first boot generates terrain before it accepts connections: at the default 6144 that takes several minutes, and larger sizes take considerably longer, which is why a brand new server looks frozen.
The console shows generation progress rather than an error, so let it finish. If you would rather skip the wait, generate the world on your PC and upload the folder into GeneratedWorlds over SFTP.
Settle the seed, size and GameName now, because changing any of them later points the server at a different save folder and everyone's base appears to have vanished.
- 2
Give yourself admin rights
Admin permissions are not in serverconfig.xml. They live in serveradmin.xml, in the same user-data folder as your saves.
Add your Steam64 ID at permission level 0, save, then restart, and console commands such as dm, giveself, teleport and kick start working.
Edit it with the server stopped, otherwise a running server and the web editor end up fighting over the same file.
- 3
Install modlets server-side, then hand the same folder to your players
Each modlet is a folder dropped into Mods/ with its ModInfo.xml at the top level of that folder. The most common failure is a zip that nests the folder one level too deep, after which the server silently ignores it.
The startup log lists every mod it loaded, so check there first. If anything in the stack ships a .dll, set EACEnabled to false in serverconfig.xml or anti-cheat will kick people on connect.
Then send every player the identical Mods folder, or point them at a mod launcher for a big overhaul, since the server never pushes mods to clients.
- 4
Set the limits that actually control performance
ServerMaxPlayerCount defaults to 8. ServerMaxAllowedViewDistance defaults to 12 and is the single biggest lever on memory and CPU; dropping it to 8 is the standard fix once a group spreads out and things start stuttering.
MaxSpawnedZombies caps the whole map, so raise it in small steps. Leave ServerPort as it is and use the port shown in the panel: 7 Days to Die also uses the three ports above it for game traffic, and those are allocated with your server.
Finally, always shut down with Stop rather than Kill, so chunks flush to disk instead of losing the last few minutes.
Mods & how far you can go
How mods work on your 7 Days to Die server
Upload modlets and overhauls such as Darkness Falls to the Mods folder over SFTP, and edit serverconfig.xml in the web file manager. Each player needs the same Mods folder.
- Installs automatically, online when the first install finishes
- Hosted in Lauterbourg, France (EU-West)
- Upload mods, plugins or a server pack and run them
- Full file access (SFTP + web editor)
- Nightly backup set up from the start, plus backups on a click
- Free MySQL database
- DDoS protection included
- Console, metrics & crash auto-restart
- RAM upgrades on request, same day
Already running 7 Days to Die somewhere else? See how moving to Puranode works.
Editing serverconfig.xml? Use the 7 Days to Die serverconfig.xml generator.
Test your latency to our server
Measures the round trip from your connection to our server in Lauterbourg, France, right now.
This is an HTTPS round trip to the server itself, which typically reads a little higher than in-game ping. Treat it as an upper bound, not a promise.
How much RAM do you need?
Your 7 Days to Die plan ships with 6 GB. Group sizes below are a rough guide: mods, plugins and world size matter more than raw player count.
| RAM | Group | Typical use |
|---|---|---|
| 2 GB | Small group | Vanilla worlds, small co-op, Terraria |
| 4 GB | Friends or small community | Vanilla+ with plugins, light modpacks, most survival servers |
| 6 GB | Mid-size group | Mid-size modpacks, Satisfactory and 7 Days to Die worlds |
| 8 GB | Larger group | Heavy modpacks, Rust, Palworld, busy community servers |
Picked the wrong size? Email us and we will resize your server the same day: you keep the world, the files and the address.
Going deeper: 7 Days to Die Dedicated Server Setup Guide
How ordering works
- 1
Create a free account
Email and password at client.puranode.com. No card needed to look around.
- 2
Add credit
Top up your wallet by card through Stripe, from €1. Adding exactly the plan price is all you need. Auto-renewal is on by default, so your balance pays for your server every 30 days, and you can switch it off at any time.
- 3
Pick your server
Choose the game and plan: it installs automatically and is online within a few minutes. Large games take longer on first install.
Your servers live in the client panel at client.puranode.com, a separate app from this site, run by the same company.
Stripe handles the card
Payments run through Stripe. Puranode never sees or stores your card number.
VAT included
The price you see is the price you pay. No tax added at the last step.
No minimum term
Billed every 30 days. Cancel from the panel any time, no cancellation fee.
48-hour refund on your first order
Change your mind within 48 hours and we refund your first server's first 30 days in full. Unused wallet credit is refundable too.
MB VARIANTAI · company code 306133252 · VAT LT100016340412 · Lithuania, European Union. Refunds & cancellation
Further reading for 7 Days to Die
7 Days to Die Dedicated Server Setup Guide
Set up a 7 Days to Die dedicated server on V3: ports 26900 to 26903, serverconfig.xml and SandboxCode, world choice, admins, telnet, EAC and updates.
Read the guideInstall Darkness Falls on a 7 Days to Die Server
Install Darkness Falls on a 7 Days to Die dedicated server: the v1.4 branch it needs, the Mods folder, EAC off, DFalls worlds and matching player clients.
Read the guideFAQ
7 Days to Die server hosting: FAQ
Do my players need to install the mods, or does the server send them?
They install them. 7 Days to Die has no mod sync, so it does not work like ARK or Garry's Mod. A pure XML modlet that only changes existing values, such as loot rates or spawn counts, can often run server-side only. Anything that adds items, blocks, recipes, zombies or UI must be present and identical on every client, and a version mismatch between one player's copy and the server usually shows up as a disconnect on join rather than a clear error. Zip your Mods folder and share it, or use a mod launcher for large overhauls. If any mod includes a .dll, set EACEnabled to false in serverconfig.xml and have everyone launch with EAC disabled.
What happens to my server when 7 Days to Die updates?
Steam updates the clients automatically, so a server still on the previous build will reject everyone with a version mismatch until it is updated. Take a backup first, then pull the new build from the panel, or email hello@puranode.com and we will handle it. Major versions can change how saves and settings carry over, so read the release notes before you move; point releases usually do not, but mods almost always need a rebuilt release either way, so check your overhaul has shipped an update before you move. Also make sure nobody is on the experimental Steam branch unless the server and every player are on it together.
Which files hold my world, and why is the save so large?
Two folders matter and they belong together. GeneratedWorlds holds the terrain for a random world, and Saves holds everything that has happened in it: region files for block changes, plus a profile file per player. Restoring Saves onto terrain that was regenerated separately gives you a broken map, so keep both in the same backup. The save grows as players explore, because every chunk anyone has touched or uncovered gets written, so a long-running 8k world driven end to end can reach several gigabytes. A panel backup covers the whole data folder, and you can pull a copy down over SFTP whenever you want one off-site.
How much does a 7 Days to Die server cost?
7 Days to Die server hosting at Puranode starts at €16.99 every 30 days for a 6 GB server, VAT included. It's a flat price: what you sign up at is what you renew at, with no setup fees and cancel anytime.
How quickly is my 7 Days to Die server online?
Your 7 Days to Die server is created and fully installed automatically, and it is online when that finishes. 7 Days to Die downloads about 17 GB on its first install, so that first start takes longer. You then open the panel, press start and copy your connect address.
Can I install mods and plugins on my 7 Days to Die server?
Upload modlets and overhauls such as Darkness Falls to the Mods folder over SFTP, and edit serverconfig.xml in the web file manager. Each player needs the same Mods folder. Want a hand? Email us and we set it up with you.
Where are the servers located?
All Puranode servers run on EPYC + NVMe hardware in Lauterbourg, France (EU-West). It is one EU location, best for players in western and central Europe. Puranode is operated by MB VARIANTAI, an EU company in Lithuania, and prices include VAT.
Can I move my existing 7 Days to Die server to Puranode?
Yes. Upload your existing world and config over SFTP, or contact us and we'll help migrate it, free for the first setup.
What happens if I run out of credit?
Auto-renewal is on by default, so your server renews from your wallet every 30 days while the balance covers it, and you can switch it off on the order form or in the panel. If the balance will not cover the renewal, or auto-renewal is off, we email you 7, 3 and 1 days before it expires. If a server lapses it is suspended, not deleted: your files are kept for 30 days, and renewing at any point in that time brings it back.
Deploy your 7 Days to Die server now
Create a free account and add credit, and your server installs itself and comes online.